Analyzes three types of AI large model API reverse proxies (rule abuse, payment fraud, and protection breakthrough), explores criminal regulation paths such as the crime of destroying computer information systems, and advocates for upholding the principle of criminal restraint while adopting a cross-cutting criminal-civil rights protection strategy.
Analyzes whether companies can legally terminate employees without compensation for serious misconduct or causing substantial damage when they insert sensitive topics into marketing materials leading to PR crises, and the responsibility of approving managers.
Argues that the subject of software copyright protection should shift from micro-level code to the software's overall architecture, critiques the Copyright Center's zero-tolerance policy against AI-assisted code, and proposes a path of classified registration and mandatory disclosure.
Explores whether companies providing AI tools without token quotas constitute a failure to provide working conditions under Article 38 of the Labor Contract Law, analyzes whether employees can be fired for refusing to use AI at their own expense, and the data leak risks of self-funded API purchases.
Analyzes the Supreme People's Court case establishing that a game operator's defense of 'downstream didn't pay' is invalid, outlines the correct collection process for developers, and explains the risk of parent-subsidiary joint liability.
Examines how to distinguish between legitimate human body reference images and pornographic material on art employees' work computers, offering guidance for both employees and employers on policies, investigations, and wrongful termination risks.
An analysis of China's proposed Net ID and Net Certificate system for online identity verification, explaining how the system works, its impact on game companies' real-name authentication processes, and the privacy advantages and procedural concerns it raises.
Examines whether employers can legally require employees to reschedule missed work hours to weekends following the global 'Blue Friday' CrowdStrike outage, covering labor law provisions, wage deduction rules, and employee handbook best practices.
An overview of China's new Company Law capital contribution rules requiring shareholders to pay subscribed capital within five years, with specific guidance for gaming companies using subsidiary matrix structures on compliance planning, capital reduction, and avoiding penalties.
A legal analysis of a fake 'Black Myth: Wukong' cracked game package meme, examining potential trademark and copyright infringement against Game Science, unfair competition claims by miHoYo, and criminal liability for the creator and downloaders.
An overview of cross-provincial criminal case handling in China's gaming industry, covering summons, detention, arrest procedures, and company property risks.
An analysis of the 2024 Interim Regulations on Anti-Unfair Competition on the Internet and their impact on common game user acquisition practices, including shell apps, trademark misuse, fake reviews, and price discrimination, with penalty provisions.
Analyzes whether using AI tools like Midjourney and Gen-2 to recreate existing game scenes for advertising material constitutes copyright infringement, concluding that even without using original assets, riding on another game's recognition remains illegal.
Tax implications of company annual party rewards in China, covering red packets, employee awards, and lucky draw prizes under personal income tax regulations.
Distinguishes between Bitcoin-style cryptocurrencies and game virtual currencies under Chinese tax law, explaining when in-game currency transactions trigger personal income tax obligations and why most casual trading remains practically untaxed.
An in-depth technical analysis of the Beijing Internet Court's first AI image copyright case, exploring the application and controversy of the 'originality' standard in AI-generated content.
Chinese translation of the international Guidelines for Secure AI System Development white paper co-published by CISA, NCSC, 18 countries, and 23 organizations including Microsoft, Google, and OpenAI, covering secure AI development across design, development, deployment, and operation phases.
An analysis of how video game mechanics like paid random draws, prize predictions, and chess-like gameplay may constitute operating a casino under Chinese criminal law.
Examines whether training and using AI voice models constitutes infringement under Chinese Civil Code voice rights protections, analyzing the difference between reproducing a specific person's voice versus generating composite voices from multiple sources.
Detailed case analysis of criminal copyright infringement in China's gaming industry, including conviction thresholds, source code similarity standards, and liability for game operators.
Argues that AI copyright infringement review should center on the algorithm model's working principles, using Stable Diffusion's diffusion model to show that normally generated outputs reflect learned commonality rather than copying specific training works.