Explores how online impersonation and sarcastic content, when taken literally by AI, pollute training corpora and analyzes the legal infringement risks and negative impact on the information ecosystem.
Critique of AI-driven service-sector overcapacity disconnected from consumer reality, analyzing how AI layoffs eliminate consumers, one-person companies become unemployment buffers, and the digital world's new-era subsistence farming dilemma.
Points out that after authorities standardized 'Token' as 'Ciyuan' in the AI field, translation errors arise in different contexts such as security tokens, blockchain tokens, and game tokens, providing terminology guidance for legal professionals.
Critiques the Copyright Center's requirement for software copyright applicants to pledge no AI usage as disconnected from industry reality, analyzing its impact on one-person companies, malicious reporting, and the pressure it puts on developers to collectively lie.
A technical analysis of the Huawei account SDK bug caused by a NULL default value in the database that mistakenly flagged all channel server players as minors, along with a discussion of player compensation possibilities and the risks of platform SDK binding.
Using the OpenClaw craze as a starting point, this article explores how compliance requirements are seen as obstacles to rapid business growth in the AI wave, reflecting on the conflict between compliance and business in the traffic-first era.
A critique of Generative Engine Optimization (GEO), arguing that it essentially pollutes AI-generated information by manufacturing and dumping garbage content, warning of its harm to the information ecosystem and users.
Analyzes the technical principles and impact scope of MongoDB high-risk vulnerability CVE-2025-14847 (Mongobleed), providing enterprises with remediation and emergency response plans, and explains the legal consequences of not patching under China's Cybersecurity Law, Data Security Law, and Personal Information Protection Law.
Interprets the Guangzhou Municipal Government's 'Eighteen Measures to Support the Development of the Gaming and Esports Industry,' covering pre-research grants, long-term operational rewards, technology transformation, and full-chain esports support.
Discovers W97M macro virus in official documents from the National Laws and Regulations Database, analyzes virus hazards and prevention measures, and outlines civil, administrative, and criminal liability for inadvertently publishing infected files.
Details the administrative, civil, and criminal liabilities under Chinese cybersecurity and personal information protection laws that game developers face if they fail to patch the high-risk CVE-2025-59489 privilege escalation vulnerability in Unity, including fines up to 5% of annual turnover and potential imprisonment for responsible personnel.
Analyzes Dify's modified Apache 2.0 license and argues it may violate the Open Source Initiative's definition of open source by restricting multi-tenant commercial use and prohibiting logo modification, following a public dispute where a pharmaceutical company received a lawyer letter.
Debunks widespread misconceptions about DeepSeek circulating in China's legal profession, including the myth that reasoning models always outperform regular models, that web search guarantees accuracy, and that chat input constitutes model training.
Under public pressure over aggressive data usage terms, Tencent Yuanbao revised its user agreement three times in a week, shifting from a permanent, transferable license to an opt-in model for model optimization data collection.
Explains model distillation and reveals that most locally-deployable DeepSeek-R1 versions (except 671B) are distilled from Qwen and Llama, not genuine R1, with benchmark tests showing degraded performance including circular reasoning and increased hallucinations.
China's Qinglang special action targets algorithm-driven problems on internet platforms; game platforms must break information cocoons, respect user choice, ensure transparency, and avoid misleading algorithmic practices.
Niantic's Large Geospatial Model (LGM) built from Pokemon GO player scan data raises serious legal concerns under Chinese surveying, data security, and counter-espionage laws.
Lawyers who input client information into online AI platforms risk violating confidentiality duties, as major AI services claim permanent usage rights over all user-submitted data for model training and third-party sharing.
Examines the legal interplay between non-compete agreements and consent waivers in China's tech industry, using Moonshot AI founder Yang Zhilin's HKIAC arbitration case to illustrate key risks and protection strategies for both founders and investors.
Explores Nintendo and The Pokémon Company's patent infringement lawsuit against Palworld developer Pocketpair, distinguishing patent from copyright claims, identifying potentially infringed game mechanics patents, and discussing implications for Chinese game companies expanding overseas.
Analyzes whether single-player game trainers for Black Myth: Wukong constitute copyright infringement, unfair competition, or the crime of destroying computer information systems, arguing they are generally legal and may even boost game sales.
Covers IP and copyright issues surrounding Journey to the West adaptations, trademark protection for Black Myth: Wukong, the legality of using real-world scanned cultural relics in games, and the risks of free-riding on the game's popularity.
Explores whether using penguin imagery in games risks trademark or copyright infringement against Tencent, analyzing real examples from Chinese games and offering practical guidelines for creating original penguin characters that avoid legal exposure.
Debunks claims that Palworld's creature designs were AI-generated by examining the game development timeline against AI tool availability, revealing how internet hearsay fueled an 'AI detection' panic that replaced evidence-based criticism.
Three Chinese game companies were fined 153.49 million yuan for adding suffixes to game names, raising questions about whether common industry practices constitute illegal publication.
Detailed breakdown of China's 2023 Online Game Management Measures draft, clarifying misconceptions about single-player games, ISBN rules, and minor protection provisions.
Offers a practical solution for legal professionals struggling with China's 95GB judgment document dataset by building a local SQLite database via a custom Python GUI tool, bypassing Excel's 2GB file size limit for CSV files.
Examines the legality of Unity's 2024 per-install fee model, analyzing why unilateral pricing changes are likely legal under subscription contracts, the criminal risks of using workarounds to avoid fees, and the unfair competition liability for inflating a rival's install counts.