Compares attorney-client privilege with AI platforms' legal obligations, analyzing whether AI platforms have confidentiality duties and reporting obligations after users confess to crimes, noting that domestic AI platforms have no confidentiality privilege whatsoever.
Analyzes the legal issues when an endorser's other controversial collaborations lead to player boycotts, noting that traditional contracts can hardly cover such risks, litigation faces evidence-proving difficulties, and commercial negotiation for settlement is the better solution.
Explores whether companies providing AI tools without token quotas constitute a failure to provide working conditions under Article 38 of the Labor Contract Law, analyzes whether employees can be fired for refusing to use AI at their own expense, and the data leak risks of self-funded API purchases.
Analyzes the legal liability of a Delta Force streamer who live-streamed the destruction of a viewer's rare in-game items, covering infringement determination, virtual property valuation methods, and the criminal threshold for intentional destruction of property.
Using the HoYoverse v. Nike Girl case as an example, this article analyzes the criminal risks of game leaking in China and seven strict causes of action in US civil litigation, revealing cross-border rights enforcement strategies.
An analysis of the eight-department joint measures for identifying minors-protecting online platforms, explaining the quantitative thresholds (minor MAU over 100K triggers special obligations) and enterprise compliance strategies including proactive reporting, self-audit, and opt-out mechanisms.
An analysis of the severe payment bug caused by player token confusion on the launch day of Arknights: Endfield's global open beta, exploring the technical causes and potential penalties under EU, US, and Japanese legal frameworks.
Using the incident of a software company firing employees for questioning the suit requirement at the annual meeting as a starting point, this article analyzes the reasonableness of mandatory dress codes, standards for determining disciplinary violations, and compensation calculations for unlawful termination.
Analyzes the technical principles and impact scope of MongoDB high-risk vulnerability CVE-2025-14847 (Mongobleed), providing enterprises with remediation and emergency response plans, and explains the legal consequences of not patching under China's Cybersecurity Law, Data Security Law, and Personal Information Protection Law.
Interprets the Guangzhou Municipal Government's 'Eighteen Measures to Support the Development of the Gaming and Esports Industry,' covering pre-research grants, long-term operational rewards, technology transformation, and full-chain esports support.
Discovers W97M macro virus in official documents from the National Laws and Regulations Database, analyzes virus hazards and prevention measures, and outlines civil, administrative, and criminal liability for inadvertently publishing infected files.
Analyzes the Supreme People's Court case establishing that a game operator's defense of 'downstream didn't pay' is invalid, outlines the correct collection process for developers, and explains the risk of parent-subsidiary joint liability.
An analysis of Guangzhou's notice on coordinating annual leave during the 15th National Games, examining the legal ownership of annual leave scheduling rights, citing court cases showing companies can arrange leave after considering employee preferences, with practical recommendations.
Analyzes whether posting promotional comments under WeChat Moments paid ads constitutes infringement under China's Anti-Unfair Competition Law, distinguishing between harmless banter, free-riding commercial exploitation, and potential commercial defamation risks.
Reviews China's Qinglang campaign against AI technology abuse, analyzing the two-phase crackdown on unregistered AI services, deepfakes, and AI-generated rumors while questioning the feasibility and overbreadth of restrictions on training data and AI-assisted writing.
A plain-language analysis of the Supreme People's Court's ten-article Notice on standardizing enterprise-related case trials, covering equal protection, distinguishing economic disputes from crimes, and curbing profit-driven cross-regional law enforcement to foster a law-based business environment.
China's Supreme People's Court reply (2025) provides standardized interest rates for overdue foreign currency debts — using US dollar loan averages, EURIBOR, SONIA, and HIBOR — when contracts lack interest clauses.
China's 2025 judicial interpretation on IP crimes lowers prosecution thresholds for trademark counterfeiting (30,000 yuan illegal income), copyright infringement (500 copies), and trade secret theft, directly targeting knockoff games and private servers.
A Chinese translation and summary of the EU's Key Principles on In-Game Virtual Currencies.
Breaks down the six statutory exceptions under Article 39 of China's Labor Contract Law that allow employers to legally terminate pregnant employees, clarifying that the three-periods protection is not absolute immunity.
Analyzes the first Chinese criminal case of using AI to produce pornographic novels for overseas publishing, warning that AI-generated pornographic games face the same liability under China's personal and territorial criminal jurisdiction.
Chinese citizens publishing adult danmei content on overseas platforms face criminal prosecution under territorial jurisdiction; the gaming industry faces similar risks of cross-regional enforcement and outdated obscenity sentencing standards.
The 2024 amendments to China's Publishing Management Regulations raise minimum fines and introduce 'illegal income' as the penalty basis, with game companies facing stricter rules on which costs are deductible.
A detailed breakdown of how company equity, capital contributions, and business income are classified and divided in divorce under Chinese civil law, covering pre-marital and post-marital entrepreneurship scenarios.
The 2024 Network Data Security Management Regulations impose heightened compliance obligations on game companies regarding data protection, minor consent, AI training data de-sensitization, and cross-border data transfer rules.
Analyzes whether getting assaulted by a colleague over work feedback qualifies as a work-related injury under Chinese law, comparing two conflicting Supreme Court rulings and identifying key factors that influence the determination.
Examines how to distinguish between legitimate human body reference images and pornographic material on art employees' work computers, offering guidance for both employees and employers on policies, investigations, and wrongful termination risks.
An analysis of China's proposed Net ID and Net Certificate system for online identity verification, explaining how the system works, its impact on game companies' real-name authentication processes, and the privacy advantages and procedural concerns it raises.
Examines whether employers can legally require employees to reschedule missed work hours to weekends following the global 'Blue Friday' CrowdStrike outage, covering labor law provisions, wage deduction rules, and employee handbook best practices.
An overview of China's new Company Law capital contribution rules requiring shareholders to pay subscribed capital within five years, with specific guidance for gaming companies using subsidiary matrix structures on compliance planning, capital reduction, and avoiding penalties.
A legal analysis of a fake 'Black Myth: Wukong' cracked game package meme, examining potential trademark and copyright infringement against Game Science, unfair competition claims by miHoYo, and criminal liability for the creator and downloaders.
An overview of cross-provincial criminal case handling in China's gaming industry, covering summons, detention, arrest procedures, and company property risks.
An analysis of the 2024 Interim Regulations on Anti-Unfair Competition on the Internet and their impact on common game user acquisition practices, including shell apps, trademark misuse, fake reviews, and price discrimination, with penalty provisions.
Analyzes whether using AI tools like Midjourney and Gen-2 to recreate existing game scenes for advertising material constitutes copyright infringement, concluding that even without using original assets, riding on another game's recognition remains illegal.
Tax implications of company annual party rewards in China, covering red packets, employee awards, and lucky draw prizes under personal income tax regulations.
Distinguishes between Bitcoin-style cryptocurrencies and game virtual currencies under Chinese tax law, explaining when in-game currency transactions trigger personal income tax obligations and why most casual trading remains practically untaxed.
An analysis of how video game mechanics like paid random draws, prize predictions, and chess-like gameplay may constitute operating a casino under Chinese criminal law.